Unfamiliar or Defamiliarization: The Uncanny Valley in Interactive Artwork Installations

Unfamiliar or Defamiliarization: The Uncanny Valley in Interactive Artwork Installations

초록

This paper proposes a new approach to analyzing interactive artwork based on the uncanny valley theory. The uncanny valley theory is currently used in robotic technology and computer graphics for making digital humans. Recently, interactive artwork installations similar to robotic or digital human devices have been developed using various digital technologies. Humans feel that not only a robot’s appearance but also its performance is uncanny. This study performed a new type of interactive artwork analysis based on the uncanny valley theory. Audience members experienced two conflicting uncanny emotions when participating in the interactive artwork installation: “unfamiliar” in participating or “defamiliarization” in aesthetics or being contradictory. Audience members can have a novel experience by participating in interactive artwork and overcoming the uncanny valley. Through the new approach to the uncanny valley in interactive artwork, audience members will experience artistic value and expand their experiences by interacting with new technologies and content for human lifestyles.

키워드

Interactive ArtRobotDigital HumanUncanny ValleyUnfamiliarDefamiliarization
제목
Unfamiliar or Defamiliarization: The Uncanny Valley in Interactive Artwork Installations
제목 (타언어)
Unfamiliar or Defamiliarization: The Uncanny Valley in Interactive Artwork Installations
저자
오제호
DOI
10.5392/IJoC.2023.19.3.059
발행일
2023-09
저널명
International Journal of Contents
19
3
페이지
59 ~ 70