Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Citations

WEB OF SCIENCE

104
Citations

SCOPUS

97

초록

Stroke rehabilitation requires repetitive, intensive, goal-oriented therapy. Virtual reality (VR) has the potential to satisfy these requirements. Game-based therapy can promote patients' engagement in rehabilitation therapy as a more interesting and a motivating tool. Mobile devices such as smartphones and tablet PCs can provide personalized home-based therapy with interactive communication between patients and clinicians. In this study, a mobile VR upper extremity rehabilitation program using game applications was developed. The findings from the study show that the mobile game-based VR program effectively promotes upper extremity recovery in patients with stroke. In addition, patients completed two weeks of treatment using the program without adverse effects and were generally satisfied with the program. This mobile game-based VR upper extremity rehabilitation program can substitute for some parts of the conventional therapy that are delivered one-on-one by an occupational therapist. This time-efficient, easy to implement, and clinically effective program would be a good candidate tool for tele-rehabilitation for upper extremity recovery in patients with stroke. Patients and therapists can collaborate remotely through these e-health rehabilitation programs while reducing economic and social costs.

키워드

Behavior; Issue 133; m-health; rehabilitation; upper limb dysfunction; stroke; ischemic stroke; virtual reality; RANDOMIZED CLINICAL-TRIAL; CONTROLLED PILOT TRIAL; SURVIVORS; RECOVERY; KINECT; SYSTEM
제목
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
저자
Choi, Yoon-Hee; Paik, Nam-Jong
DOI
10.3791/56241
발행일
2018-03
유형
Article
저널명
Journal of Visualized Experiments : JoVE
호
133