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메타버스 플랫폼을 활용한 대학 교과목 운영의 교육적 효과성 분석: Spatial 기반 UI/UX 수업 사례를 중심으로
- 심혜린;
- 박지섭;
- 권혁준
초록
This study examines the educational effectiveness of a 16-week UI/UX course utilizing the Spatial metaverse platform. The hybrid learning format was implemented with 15 engineering students, featuring a main lecture hall and team activity spaces. Educational effectiveness analysis showed highly positive results. Both teaching presence and learning satisfaction averaged 5.87 points, with strong correlations between learning immersion and perceived usefulness (r=.933), as well as between perceived usefulness and satisfaction (r=.902). All measurement constructs demonstrated reliability with Cronbach's α coefficients above 0.7. Voice communication quality (46.7%) was identified as the primary improvement area, yet the metaverse platform successfully overcame spatial limitations while creating an immersive educational environment. The platform proved particularly effective for team projects, presentations, and discussions, outperforming traditional online classes. The research empirically confirms metaverse platforms' potential to address conventional online education limitations through enhanced instructor-learner interactions and improved collaborative learning experiences, demonstrating promise as a core platform for future educational innovation.
키워드
- 제목
- 메타버스 플랫폼을 활용한 대학 교과목 운영의 교육적 효과성 분석: Spatial 기반 UI/UX 수업 사례를 중심으로
- 제목 (타언어)
- Educational Effectiveness Analysis of University Course Delivery via Metaverse Platform: A Case Study of UI/UX Course Using Spatial
- 저자
- 심혜린; 박지섭; 권혁준
- 발행일
- 2025-04
- 저널명
- 한국IT서비스학회지
- 권
- 24
- 호
- 2
- 페이지
- 87 ~ 98