Parallel cloth simulation with effective collision detection for interactive AR application

  • Kim, Minsang
  • Sung, Nak-Jun
  • Kim, Sang-Joon
  • Choi, Yoo-Joo
  • Hong, Min
Citations

WEB OF SCIENCE

11
Citations

SCOPUS

18

초록

In this paper, we present a parallel cloth simulation with an efficient collision detection algorithm for interactive AR applications. In the first step of the proposed method, a set of sphere colliders is automatically defined for the 3D moving object colliding with a cloth model for the effective collision detection even on low-end devices. In the second step, the collision detection and handling between a set of sphere colliders and a cloth model are performed in parallel. We propose an efficient collision handling method based on a sphere to prevent the penetration of cloth into the object which can be happened due to the low mesh resolution of the cloth model. The proposed method was implemented as a plugin for Unity which is widely used for the real-time game development. Comparative experimental tests with the cloth object basically provided by Unity was performed in order to analyze the performance of the proposed method. As a result, we confirmed that the proposed method can reduce the cumbersome work to manually build colliders on a 3D model, and can effectively express more accurate and plausible behavior of the cloth that collides with the object.

키워드

Cloth simulationGPU-based parallel processingMass-spring systemPhysically-based simulationAugmented reality
제목
Parallel cloth simulation with effective collision detection for interactive AR application
저자
Kim, MinsangSung, Nak-JunKim, Sang-JoonChoi, Yoo-JooHong, Min
DOI
10.1007/s11042-018-6063-9
발행일
2019-02
유형
Article
저널명
Multimedia Tools and Applications
78
4
페이지
4851 ~ 4868