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Parallel cloth simulation with effective collision detection for interactive AR application
- Kim, Minsang;
- Sung, Nak-Jun;
- Kim, Sang-Joon;
- Choi, Yoo-Joo;
- Hong, Min
WEB OF SCIENCE
11SCOPUS
18초록
In this paper, we present a parallel cloth simulation with an efficient collision detection algorithm for interactive AR applications. In the first step of the proposed method, a set of sphere colliders is automatically defined for the 3D moving object colliding with a cloth model for the effective collision detection even on low-end devices. In the second step, the collision detection and handling between a set of sphere colliders and a cloth model are performed in parallel. We propose an efficient collision handling method based on a sphere to prevent the penetration of cloth into the object which can be happened due to the low mesh resolution of the cloth model. The proposed method was implemented as a plugin for Unity which is widely used for the real-time game development. Comparative experimental tests with the cloth object basically provided by Unity was performed in order to analyze the performance of the proposed method. As a result, we confirmed that the proposed method can reduce the cumbersome work to manually build colliders on a 3D model, and can effectively express more accurate and plausible behavior of the cloth that collides with the object.
키워드
- 제목
- Parallel cloth simulation with effective collision detection for interactive AR application
- 저자
- Kim, Minsang; Sung, Nak-Jun; Kim, Sang-Joon; Choi, Yoo-Joo; Hong, Min
- 발행일
- 2019-02
- 유형
- Article
- 권
- 78
- 호
- 4
- 페이지
- 4851 ~ 4868