가상현실 공간의 건축 시각화 엔진구현에 관한 연구- 공공도서관 설계안을 대상으로 -

A Study on the Implementation of Architectural Visualization Engine for Virtual Reality Space - Focused on the case of planning for Public Library -

초록

This study is to implement the architectural visualization engine for virtual reality space, the object of study is to select the public library project. And the method of study is implemented using Sketchup and Unity Engine program, the process is conducted to generate the 4 expected changes in basic aspects of the architecture by spatial programing for virtual reality. The conclusion of the study are follows : the first, physical aspect of expected change is possible to implementation of virtual experience device by overcoming the limitations and distinctions of the various area. the second, spatial aspect of expected change is possible to implementation of interactive digital viewpoint beyond analogic viewpoint. the third, temporal aspect of expected change is possible to respond on differences of architectural space and form by implementing virtual reality spaces. And finally, educational aspect of expected change is to use of specialized professional education programs by focusing on the spatial creativity of architecture.

키워드

가상현실시각화 엔진공공도서관공간체험Virtual RealityVisualization EnginePublic LibrarySpatial Experience
제목
가상현실 공간의 건축 시각화 엔진구현에 관한 연구- 공공도서관 설계안을 대상으로 -
제목 (타언어)
A Study on the Implementation of Architectural Visualization Engine for Virtual Reality Space - Focused on the case of planning for Public Library -
저자
김정훈이용재
발행일
2017
저널명
한국문화공간건축학회논문집
57
페이지
269 ~ 277