Real-Time Progressive Cutting of Deformable Objects in Unity 3D with Internal Shape-Preserving Constraints

  • Khan, Lyudmila Dmitrievna
  • Kim, Taeheon
  • Hong, Min
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초록

This study discovers a real-time method for simulating progressive cutting in the Unity game engine. The proposed approach utilizes Position-Based Dynamics (PBD) to model deformable objects, making it suitable for applications such as surgical simulation training. Additionally, Unity's compute buffers are employed to enhance computational efficiency through parallel processing. The cutting simulation operates on the surface mesh of the object, while internal deformations and volume preservation are represented using internal shape-preserving constraints (ISPCs). A series of progressive cutting experiments were conducted on various 3D models to evaluate the performance and accuracy of the algorithm. The results demonstrate that the proposed method achieves visually plausible real-time simulations of cuts.

키워드

cutting simulationposition based dynamicssurgery simulationUnity game engineinternal shape preserving constraintsSIMULATIONSURGERYCUTS
제목
Real-Time Progressive Cutting of Deformable Objects in Unity 3D with Internal Shape-Preserving Constraints
저자
Khan, Lyudmila DmitrievnaKim, TaeheonHong, Min
DOI
10.3390/app152412984
발행일
2025-12
유형
Article
저널명
APPLIED SCIENCES-BASEL
15
24